Hello! I love TTRPGs - this is where I post about the RPGs. Since releasing my RPG "Silver Bullet", I've been focused primarily on "SidecarSystems" - systems designed to designed to augment existing systems to better express the experience of a particular genre (wilderness exploration, criminal empire building, etc.)
Among my core design ideals: work with systems as they are until they absolutely must be broken; maintain elegance where possible, and don't introduce new resources or modifiers when existing ones suffice.