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A bundle of Game Master tools to build and run the world of your campaign, from a low-prep GM who loves quick and elegant tools!

Some use The Blunderbuss Engine - a method of rolling the standard set of 7 RPG dice to yield hard and soft metrics, unlocking more than 4 million combinations and literally infinite inspiration for each tool! The tables can be easily adapted to your campaign, and the mechanics will help you speed-build your world! Elegant, if I do say so myself...

Bones of the TarrasqueOne-Roll Towns, using the standard set of 7 RPG dice on a tabletop to fully map a town in one roll. Built for fantasy worlds, but easily adapted! Fast and practical.

Flesh of the TarrasqueOne-Roll Society, using the same Blunderbuss Engine but providing a much deeper look at a locale - including a unique History Axis X Hierarchy Axis system to give this society instant depth.

Throes of the TarrasqueA 4-page system for Faction Battles. Using faction conflict in the background of your sandbox campaign will provide constant surprise, inspiration, and fun in your GM prep! Run a Faction Battle between each session, and the world around your players will always be buzzing with activity! This systems uses 2d20 and a standard deck of playing cards to simulate faction action.

Throes of the Tarrasque: Echelons Asset lists for the Throes of the Tarrasque system - Fantasy and Sci-fi. Build your factions with interesting Assets, and pit them against each other in Faction Battles!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSidecar
GenreRole Playing
TagsFantasy, gm-tools, Horror, Sci-fi, tools, Tabletop role-playing game

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Click download now to get access to the following files:

Bones of the Tarrasque | One-Roll Towns 120 kB
Flesh of the Tarrasque | One-Roll Societies 118 kB
Throes of the Tarrasque | Faction Wars 251 kB
Throes: Fantasy Echelon 78 kB
Throes: Sci-fi Echelon 31 kB

Comments

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The system used here (rolling a bunch of dice and interpreting both their values and their spatial positioning) is simply brilliant. It’s one of those “I wish I came up with it” ideas. I absolutely love the towns and societies created by this, as well.

Good job!

(1 edit) (+1)

Thanks so much, I’m glad they’re coming in handy! I have a memory from more than a decade ago if something similar - not using the locations of die, simply using each die to select a feature of the town. I wish I could credit them for the part they played, but all I really remember was “windmill was in the d4 column”.

Beyond that, I have been really very happy with these. 4.5m combinations, iirc, and that’s just the hard metrics (the numbers rolled). I use this tool for encounter building too, but that writeup is WIP. I hope to build myself a Faction Blunderbuss and an NPC Blunderbuss soon!