The system used here (rolling a bunch of dice and interpreting both their values and their spatial positioning) is simply brilliant. It’s one of those “I wish I came up with it” ideas. I absolutely love the towns and societies created by this, as well.
Thanks so much, I’m glad they’re coming in handy! I have a memory from more than a decade ago if something similar - not using the locations of die, simply using each die to select a feature of the town. I wish I could credit them for the part they played, but all I really remember was “windmill was in the d4 column”.
Beyond that, I have been really very happy with these. 4.5m combinations, iirc, and that’s just the hard metrics (the numbers rolled). I use this tool for encounter building too, but that writeup is WIP. I hope to build myself a Faction Blunderbuss and an NPC Blunderbuss soon!
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The system used here (rolling a bunch of dice and interpreting both their values and their spatial positioning) is simply brilliant. It’s one of those “I wish I came up with it” ideas. I absolutely love the towns and societies created by this, as well.
Good job!
Thanks so much, I’m glad they’re coming in handy! I have a memory from more than a decade ago if something similar - not using the locations of die, simply using each die to select a feature of the town. I wish I could credit them for the part they played, but all I really remember was “windmill was in the d4 column”.
Beyond that, I have been really very happy with these. 4.5m combinations, iirc, and that’s just the hard metrics (the numbers rolled). I use this tool for encounter building too, but that writeup is WIP. I hope to build myself a Faction Blunderbuss and an NPC Blunderbuss soon!